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Dx ball 201511/22/2023 ![]() (especially considering the game is to live on well beyond 2015 with the expansion) An amazing world, marred by technological inefficiencies that should not be still present two and a half years after the game released. Instead of getting a great experience, I get a sub-par one. When I play GW2, I really enjoy the game-design, art design and lore, but the other half- the technical side- is very disappointing, and it detracts from the overall feel of the game. Games are technology just as much as they are art. When I play Guild Wars 2, I want a great experience in all areas. That would be the expected outcome, if the game actually looked great and had state-of-the-art technology, but it’s not. ![]() There is no machine on the market that can run it with complete smoothness. The point is that Guild Wars 2 is poorly optimised. The lower the time between each frame is, the better experience you get. Your brain has to make up and interpolate what is happening between each frame, which is detrimental to game-feel, and immersion. When your computer drops down to 30fps from 60, you’re missing half of the data. ![]() When you are actually controlling the action (like you do in games), it helps when your actions are being represented as smoothly and losslessly as possible. If you only see a little difference when the number of updates you get to see is being literally doubled… (Read: 100% increase), I would say that is your problem. The number of frames being displayed each second is being split in half. Okay, well first of all it’s not a “little” difference. ![]()
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